Sometime I see the Future is a lecture performance exploring the worlds of cosplay, solitude and the future of entertainment.
The project discuss the notions of telepresence in the age of extreme self, and researches into fantasy world of the cosplaying. Cosplay is used as an lens to undertake a critical inquiry into our post-human worlds and how we consume emotional realism online.
How can human become such a virtual existence in this new age of the accelerated digital culture. Maybe this social phenomenon is becoming the ultimate reflex of solitude, the reality of our digital self, in the process of becoming the extreme self, that blurs into a crescendo of emojis.
“Dance exists everywhere on our social media. I wanted to create an extreme self-portrait inspired by
cute accelerationism, artificial intelligence and virtual reality. However, it is not a real self-portrait,
it is rather what we all want/can/will be in the age of accelerated digital culture.
I am interested in the discourse on how we are approaching Web 3.0, how can we
decentralise technology in the future, and how we can be human in the future.”
There is, in reality, many virtual me. Today, I incarnated as a Japanese maid. A joyous servant to its master, learning to entertain and bringing love to this digital world. Maybe i will dance for years, for decades, for centuries…will my avatar ever die? Is there electricity to power my digital self forever! I will dance as long as the sun rises. I will dance with you to the end of every Metaverse!!! 😇 😇 😇
Sometimes I See The Future [Lecture Performance 60mins] - A production by Choy Ka Fai, co-produced by tanzhaus nrw. The project development was supported by RomaEuropa Festival Rome and BIT Teatergarasjen Bergen. Supported by the Alliance of International Production Houses, funded by the Federal Government Commissioner for Culture and the Media. Furthermore supported by National Culture and Arts Foundation Taiwan (NCAF).
Concept, Design and Performance: Choy Ka Fai; Dance & Choreography: Yurika S. Yamamoto; 3D visualization: Brandon Tay; Sound Artist: Betty Apple; Lighting design, technical direction: Ray Tseng; 3D programming: Sebastian Schöllhammer; Creative production, tour management: Tammo Walter; Company management: Mara Nedelcu.